PhET Interactive Simulation is an open educational resource (OER) project founded in 2002 by Nobel Laureate Carl Wieman. PhET began with Wieman’s vision to improve the way science is taught and learned. Their stated mission is “To advance science and math literacy and education worldwide through free interactive simulations.” The project now designs, develops, and releases over 125 free interactive simulations for educational use in the fields of physics, chemistry, biology, earth science, and mathematics.
Ett liknande project är Merlot: Multimedia Educational Resource for Learning and Online Teaching.
PhET och Merlot interaktiva simuleringar liknar de datorspel/simuleringar som eleven själv programmerar inom Matematik-IT. Det utforskande och lärande momentet förstärks av att först själv utforma och programmera spelet/simuleringen och sedan spela spelet, jämfört med att enbart spela ett på förhand givet spel.
Här är ett citat från boken COMPUTER GAMES AND TEAM AND INDIVIDUAL LEARNING Edited by HAROLD F. O’NEIL University of Southern California/CRESST and RAY S. PEREZ Office of Naval Research:
Video games are played using a keyboard or controller and present visual output on a video screen. Playing and mastering entertaining video games involves much learning including enhanced motor skills, increased declarative and procedural knowledge, and improved problem solving abilities. When students address similar learning goals by doing traditional learning activities, they rarely demonstrate the high level of effort and motivation observed of entertainment game players. Video games used for entertainment seem inherently motivating to game players. In contrast, traditional classroom activities and assignments often require additional motivators, such as grades, to maintain student interest and effort. The high level of player effort displayed in learning and mastering video games has led educators and learning researchers to hypothesize that the techniques of such games can.